MultiPOV - Otello, Derp and Suprea - First kill
We had killed Paragons twice without the "HOP cheese", so we decided to focus on Garrosh extending the lockout in order to get a kill, since we had more then enough item level. After 157 long wipes we ended the tier and the expansion with the 76th overall kill and 44th 25man kill of Garrosh, which ends an expansion with a lot of change in roster and several problems, from barely having 25 people for Mogu'Shan Vaults to loosing many people during Throne of Thunder progress and again being in a situation where recruitment was very key, we actually had a stable roster for the first time in the expansion in Siege of Orgrimmar.
I also feel we ended the expansion on a ranking more fitting the guild, but we had been unable to achieve since we would have roster problems and high traffic in and out of our roster. It was also an expansion that gave us a world first 25man kill on heroic when we skipped first boss in Heart of Fear and killed Blade Lord Ta'yak, it was a long road with many new faces and few people sticking around.
Considering our best in this expansion on an end boss was 102th overall on Grand Empress Shek'Zeer, and that wasn't technically an end boss, that we can be proud of our end rank and a job well done while we look forward to Warlords of Draenor for a more equal competition in Mythic 20man raiding.
That being said Garrosh progress was not without various drama and anger, it's one of those fights where you can have 12-13 minutes of perfect play and one small mistake wipes the raid. These kinda wipes got on people´s nerves, I guess on mine especially, I think it was good that Suprea was done dancing on the beach and back at raid leading since I might have lost it several times if I couldn't just listen to music and mute my mic.
Our Windwalker Winkleqt was also "forced" into brewmaster spec in order to kite the empowered whirling adds around the room, there was a few wipes due to this, but in the end we got it under control and it went really well. Winkle handled the fact he had to play an offspec really well although sometimes you could feel his frustration in it
It wasn't until the last two days of progress we began getting phase 4 regularly, before that we only reached it a few times, and I think everyone will remember the first time we reached phase 4 where our long standing resto druid Sulliwan went "Did we kill the boss?", most people had a good laugh at that comment, on that note it´s worth mentioning that Sulliwan is the only player that has been in the guild since the very beginning till now.
We progressed the boss for 8 full raid days and the raid we had on Sunday before the kill was horrendous, and tension was really flowing at the end with many people on edge including myself again, luckily people calmed down and we had a good raid on Monday and probably should have killed it there, but we got the kill and people were content again.
We changed tactic to some degree more or less every raid day, some changes better then others, but we in the end had a really solid tactic and rarely had deaths/wipes in the normal phases, only a few in the scenarios. We tried to do a few adjustments from Monday -> Tuesday, which ended up with 6 people dying horribly and we went back to the winning tactic we had from Monday. One of the bigger problems we had on Garrosh was people DC´ing we for some reason had close to every pull someone DC or lag, special mention on this note goes to Seerax and Derp, Seerax is always good for pull DC everyone once in a while and Derp would DC everytime he used multishot on the Embodied Fear adds in the 2nd scenario, and speaking of that scenario.
As you can see even when looking at the kill night only some things which can be avoided hits plenty of people even though Xenorie kept calling for people to "play it safe and don't get hit" same goes for empowered whirling corruption Xenorie would call people to move and don't get hit, but still people got hit way too much. For those who havn't done the fight, this is basically big swirly circles on the ground in different periods of the fight which you take quite a big amount of damage from, and since it was a 4 heal fight all extra damage you take could potentially be hard to cover in healing.
This is far from the only thing that we had problems with but sometimes after a long attempt of 12-13minutes we would come back and pull again and fail miserably and just wipe due to being slow/failing on simply stuff during the first 5-6 minutes of the fight, these wipes were sometimes hard to take but the by far most horrible wipes were the few perfect attempts into phase 4 and we wiped from people doing random stuff. Getting malice in the middle of nowhere, standing between the Iron Star and Garrosh after some of these wipes you could feel people cringing but quickly after people were ready to pull again so we could kill the boss. The players who did this, you know who you are and we still love you, but at the time of the fail people were internally cursing, and some a bit vocal about it!
I have a feeling some people might want to add some of my greatest raging quotes, but for me personally it's very hard to remember what I said in the heat of the moment, feel free to refresh my memory!
Warlock POV first kill
We had been stuck for quite awhile on this boss it took the most attempts so far this tier, 169 heroic attempts, we went one spot down in 25man ranking from 44 -> 45 which is still very decent in my opinion for raiding 15 hours a week as we do. In my opinion this is the most complicated boss this tier by far, the amount of mechanics that you have to use/avoid on HC seem overwhelming when reading the journal and in practice it seemed as some of them was easily forgettable.
This is normally the point where I would start linking Worldoflogs and showing pictures of damage taken from various sources, but after like 80 attempts of progress we started calling wipes earlier and earlier when the attempts was more or less done and we had nothing to learn, most deaths from this came from standing in these abilities, so I will be nice for once!
One of the abilities which caused probably the most problems and still does is Whirling, especially since at the end of the fight it WILL kill people that get hit. We tried several ways to explain how it worked Kitzermitzen was even trying to help and drew this picture;
But alas people still die from it and still more victims is yet to be claimed from the dreadful winds. Other abilities which could get an honorable mention for causing much frustration and deaths are Caustic Amber, Aim, Fiery Edge also it seemed that some people really liked being eaten by Kunchongs which I thought was weird, some people were even so eager that during mesmerize they used their engineering rocket boots in order to reach the Kunchong as fast as possible some people didn't even wait for mesmerize and just suicided into one.
All these deaths from random abilities had caused some people to become much annoyed at everything, and there was times were keeping it calm and positive was very hard, and sometimes I feel several people felt like this.
It never got too bad, but you could at times feel the tension on mumble from some people, myself included I guess. Most of the time it did seem we kept it classy as the saying goes, "If you have nothing nice to say, don´t say anything at all". This is all in the past now, we are all happy again and ready for Garrosh progress.
This picture shows how progress on this boss was.
Otello & Rasensa POV
Thok the Bloodthirsty